On the fourth day of the Fairfax Computer camp the campers were busy building, refining, and testing the games that they were creating with Kodu . Almost all of the kids tried some of the sample games and started tinkering with them by changing the rules, the programming, the worlds. When I was in architecture school, one of my professors said to me that as a designer, you don’t want to borrow ideas, you want to steal them: when you steal an idea, you make it yours. These kids were making the games theirs by adding their own unique characteristics and perspectives to them...